Due to personal reasons, we have had to postpone the past few sessions of our game, so we haven’t dealt with anything that was planned in Going Off The Rails. So instead, I used the time to do some further planning on the campaign setting.
I started thinking beyond Zanzer’s Dungeon. The core foundation of the campaign, for now, is The Vale. This campaign area was used in a series of products aimed at getting new players into Dungeons and Dragons when TSR celebrated the silver anniversary of the game. TSR created a series of Fast Play products aimed at teaching the game and building up interest. The first of these products was a preview in Dragon magazine, where they explored the Ruined Tower, a small dungeon adventure that serves as an intro to both of the full adventure products – Wrath of the Minotaur and Eye of the Wyvern.
Further investigation, including looking at archived sources on the Trove website, and I discovered two more sources set in The Vale. The first of these was another Fast Play preview release called Crypt of the Smoke Dragon, which is sort of set into the Vale, but doesn’t feature the pre-generated characters from the other Fast Play games. The second of these was a full starter set that was released also as part of the silver anniversary, and featured three adventures in the Vale. The first two were set in the town of Haven, whilst the third is exploring a Dragon’s Lair in the Vale. A map of the Town of Haven, along with a write up for it, was also included.
Using these sources, I plotted a campaign outline as follows:
- Escape From Zanzer’s Dungeon
- Crypt of the Smoke Dragon
- The Ruined Tower
- Under Town
- The Black Isle
- Wrath of the Minotaur
- Eye of the Wyvern
- The Dragon’s Lair
It’s a simple linear campaign outline, that is based more on when the pregenerated characters are introduced to the player. They will have the Patriarch as their patron, who will serve to direct their adventures around the Vale. The pregenerated characters will serve to bulk out their Stable – a pool of characters the players can choose from as their characters for an adventure.
From these adventures, I was able to create a map of the Vale for the PCs to explore. Although this campaign isn’t designed as a hex crawl, I still used a hex grid, and came up with the following:
I didn’t include any labels on the map, but I did include several features and trails to them. Although the main road stops at Haven in the south, I created paths that followed the routes of the two outdoor adventures (Eye of the Wyvern and The Dragon’s Lair). This was particularly important for Eye of the Wyvern, where the PCs get to travel to a place that serves as a second settlement in the Vale, because this would presumable be a fairly common route for travellers in the vale.
I placed Zanzer’s Dungeon in the mountains to the west, near the river. This allows a quick escape from the dungeon to the town of Haven when they leave the dungeon. I also placed Stonefast, the empty secondary dungeon in the Easy to Master (Black Box) Dungeons and Dragons game. Although I haven’t included Stonefast in the campaign, I figure that the trapdoor in Zanzer’s Dungeon will intrigue the players enough to get them to explore it at some time, even though it remains unstocked for now.
By including Stonefast on the campaign map, I noticed that I created a rough east-west cross route which the PCs might also want to explore, and could be expanded as needed in the future.
Looking to the future, I was thinking that the campaign might shift to Thunder Rift, which was the site for the majority of the revised Dungeons and Dragons campaign, which was heralded by the Easy to Master (Black Box) Dungeons and Dragons game. It may go from there to exploring the Known World and the Hollow World, also called Mystera, which was first explored in the basic D&D game upon which the Easy to Master (Black Box) Dungeons and Dragons game is based. This allows access to the BECMI series of adventures.
However, this is all far in the future, as I still plan to include adventures from the 3rd Edition beginners boxed set in the Vale, before we even consider moving on. I haven’t placed any of these yet, though, because it might take some time to complete the adventures already planned.
As well as the map of the Vale, I also created a number of maps for the dungeons that are to be explored. Here are some previews of them to whet some appetites.