Back in the Saddle

It’s been a while since I updated this website with my activities . If you recall, my last series was about looking at my self-destructive boom and bust design cycle. I was only going to take a few months off, but instead it became a few years – three years in fact! A lot has happened in that time, as I have moved on to different focuses, many of which were not even related to gaming. But now I am back, and it’s time to look at my next new project.

One of the things I did during that time was manage to run and play in a few online roleplaying games with an old friend of mine. I even managed to get my fiancé interested in gaming, by encouraging her to join us. We played around in a Dungeons and Dragons game set in Barovia, as well as a campaign using our own Legend of Zelda Roleplaying Game material.

Now, with the New Year approaching, I am looking at running a new game online. Given my experiences working with Johnn Four of Roleplaying Tips, I thought that writing about how I plan, set up, and run my new campaign might make for a great series for this website. At the very least, it will allow me to return to a routine of writing.

What’s The Plan?

So, what’s the scope of this series? Because of the open-ended nature of the campaign, it’s far too easy for me to plan too wide of a scope and never successfully end this project. As such, I will instead be using a series of milestones to help manage myself and prevent me from overworking myself.

I intend to start a new campaign in the new year, so my first milestone will involve a four-part series looking at how I set up the game. There are several key decisions that need to be made before we even run our first session, and a good foundation will make for a great campaign.

The Future

Following that, I will look at a series demonstrating how I record my campaign, and plan future sessions and adventures, as I respond to the events of the game itself. This will be a continuing feature, for as long as the game itself runs.

It can be easy to get lost in recording and logging a campaign, but I will look into doing further series of how I develop adventures, explore new ideas, and generally evolve my campaign. There’s no planned end date at this time, as I am hoping that the campaign itself will evolve over time to cater for how we play.

So join us here next week, as we kick off with planning a new campaign from scratch!

Interesting side note – I discovered that sometime in the past three years, Virgin Media finally got around to nuking my old Cult of Da’ Vane website, taking with it the originally hosted copy of the Legend of Zelda Roleplaying Game. This prompted a thorough web search, where I found a copy to rehost here on this site. Seems that the Legend of Zelda Roleplaying Game has some dedicated fans, and is noted as the FIRST full conversion of the franchise. We even have an entry on RPG Geek, which I wasn’t even aware of!

“Once More Into the Breach, Dear Friends…”

charge!It has been a long time since I actually did any work. Too long, in fact. It has been little under five months since I even sat down at my keyboard and tried putting down my ideas into anything resembling usefulness.

As usual, after such a long period of absence, dealing with the changes in my life (and their have been a few), my first thought is to archive all my previous work, look at where I was going wrong, and see what I can do to make things better.

Looking back, I realise that I have a terrible “boom and bust” pattern of work, which has resulted in a long line of epic, incomplete projects. I tend to push the scope to far, force myself to work too hard, and then burn out, leaving for long periods of time, all before I attempt to restart the cycle.

In short, my cycle is as follows:

  1. Decide to Start A New Project
  2. Plan the Scope Too Wide
  3. Work Myself Too Hard
  4. Burn Myself Out
  5. Abandon My Project
  6. Re-Evaluate and Repeat

6d35d2f831001e67820b92803928a8b0Although I am aware of this cycle, I have never actually tried to focus on looking on the flaws in this cycle, and seeing how it affects my working patterns. By trying to put this into a website article, I can hopefully help process my thinking better, and realise ways in which I can start to break this cycle to become more productive, improving both my workload and my health, physically and mentally.

This cycle is a common cycle for many people, and tackling it will hopefully help myself and others recognise the pattern and be able to nip it in the bud before it takes root. It is all too easy to accept things as being outside of your control – and sometimes, they are – but only by looking at it can you be certain.

Study9Even then, the key is to look at what IS under your control, and change those factors accordingly. This is a type of thinking that is important for games designers and games players alike. Nobody ever won a game of chess by giving up because they couldn’t move their Rook on the first turn. Instead, they asked themselves if moving their Rook was important to their strategy, and if so, what would it take to allow them to move their Rook.

As such, over the next few weeks, I will go over my cycle step by step, discussing WHY I tend to take such steps, what the flaws with each step are, and what can be improved about each step. This is not a cycle for success – but it IS a cycle of good intentions, and hopefully by critically examining those intentions, a far better system can be created.

Next week, I will be looking at the first step – Deciding to Start a New Project.

Until then, Stay AWESOME!