There’s something good about getting back into the saddle, and after a significant break from gaming, we finally got back into it last week. The party regrouped after the set backs they experienced with the Green Slime in the previous session, but not without a serious phobia of the colour green. This was evidenced when the party briefly considered exploring the room with the green crystal, before deciding that it was the trigger for some form of magical death laser, and closing the door once again.
Instead, the party headed back to explore the doors they passed on the way to the conveyor rooms. Within, they found two more ogres, this time overseeing four prisoners that were shackled and forced to mine iron from the walls. Pike took the lead, whilst Dent opted to sneak around behind the two ogres and fire arrows from behind.
This strategy worked well, but not without it’s own hazards, as Pike was nearly taken out by one of the ogres after leaving herself open from slaughtering the others. Nuggin was quick to act, however, and rapidly assisted the fallen fighter by pouring a healing potion down her throat and bringing Pike back from the brink of death.
After killing the ogres, the party regrouped, and then decided to try and follow the missing dwarves. Returning to the conveyor room, they headed through the door they presumed the dwarves fled through, to discover a short passage that led into a tight tunnel. Following through, the tunnel emerged into another short passage. As they exited the tunnel, however, the party came across a patrol of goblins coming towards them.
The party were quick to act, taking the fight to them, and scaring them off quickly. Dent took one out with an arrow, and Nuggin put three more to sleep. Shaken by the display of power, the remaining two goblins decided to cut their losses, and fleeing back the way they came. The party quickly mopped up the sleeping goblins, and then steeled themselves to follow the fleeing goblins into the unknown.