Finally got back to gaming after a few delays, and the party got off to a flying start. The planning for the session was covered here (and here). Picking up from where we left off, the group quickly recapped, and then went over what items they wanted from the storeroom we ended the session in. Pike took the platemail armour, Carok took the shield, and Dent picked up the thieves’ tools. The party pocketed the rations and the rope, and took a torch each.
Nugging was wary of the big bags of gold left on the floor, resting on the trapdoor, but the thought of leaving all that gold was too much for the party. So Nuggin thought of a plan – Dent would tie the rope around all the bags of gold, and then the party would leave the room, and use the rope to pull the bags in after them, so whatever trap was sure to go off wouldn’t affect them.
The plan went well, in a manner of speaking. Dent tied the rope around the bags, and then pulled the rope. Six of the bags remained attached to the rope as it left the room, but the other four came loose, spilling coins in a trail to the door. Dent was pretty pleased with himself, until he spotted why the bags were piled where they were – they covered a trapdoor in the floor, out from which slithered a massive rock python.
Dent hastily closed the door, and thinking that they were safe, went to examining the bags of gold, but their safety was short lived, as the rock python broke down the door and entered the room, hungry for another meal – none of the party figured out that the rock python had already eaten the lone wolf encountered in the previous session. The fight itself wasn’t long-lived though, as a few sturdy strikes from the party sent the snake packing, as it ran away back into it’s hidey hole in the storeroom.
The party pressed on, and soon come to the guard barracks, where they encountered a lacked door. In excitement, Dent rushed to pick the lock, but failed to notice the poisoned needle in the lock, and promptly fell asleep. The party had little choice but to wait for him to come round. When he did, Dent returned to picking the lock, and soon the door was opened, leading into a short dark corridor.
Dent lit a torch, and rushed into the corridor for a look. There were four doors, and Dent opened the first without hesitation. It led to a store closet, and Dent entered with his usual impetuousness. Unfortunately for Dent, the door closed behind him, and Dent found himself trapped in the room, as there was no way of opening the door from inside the room. Luckily for Dent, Pike followed into the dark corridor, and the only light came from under the door that Dent had entered. Pike opened the door and let the poor Dent out of what could have been his final tomb otherwise.
The party then opened a second door, this time chosen by Pike. Inside, they met Gorgo, who claimed to be Zanzer’s manservant. Moved by his plight, and only a little bit by the solid gold ball on a silver chain that was around Gorgo’s foot, they released the blind man from his shackles. Pike pocketed the ball and chain after releasing Gorgo, much to Axel’s obvious disappointment who was greedily eyeing up the riches.
Dent returned to the corridor and opened a third door, discovering four zombies in a dirty kitchen. He quickly rushed to close the door, leaving the creatures standing there, who didn’t appear to have noticed him.
Carok opened the final door in the short corridor, where they discovered Dimitri, a minotaur sitting at a small dining table. Dimitri invited the party to sit with him for dinner, which Carok, Pike, and Dent did. It was only when they did so that Dimitri revealed that they were to be the first course. Dimitri bellowed for the kitchen staff – the four zombies – to come and serve him, as he reared up and attacked with a mighty below.
The party found themselves attacked on two fronts – although Dimitri was cornered, the four zombies shuffled towards them from a door that joined to the kitchen. As Carok blocked the way, and prevented the door from opening, the Zombies proceeded to batter down the door first, giving the party time to take down Dimitri. The minotaur was a tough and fearsome opponent, but fell after the sustained attacks by Pike, Carok, and Dent. Unfortunately, this wasn’t quick enough for the party to prepare a proper defence against the zombies, and Carok fell under their initial attacks. Nuggin’s quick thinking, as he bodily dragged the fallen Carok out from the melee and fed him a healing potion meant that he was up and fighting once again, and the tide soon turned against the zombies.
As the fighting raged on, Axel backed up into Gorgo’s room and barricaded the door, refusing to join the fight whilst claiming that he was protecting the blind man. The session ended shortly after the fight, and a quick bout of looting, as the party found four more healing potions, and a bag of rubies. The party found the way to progress further in the dungeon, certain that they must be nearing their goal by now. But they have to decide what they are going to do with their fellow adventurers currently resting back in the armoury under the protection of Hector, as well as what they intend to do with Axel and Gorgo. However, Axel seems satisfied for now, after claiming TWO of the bags of gold as his share, with the second bag covering the PC’s debt towards him…